Characteristics of Games
  • Language: en
  • Pages: 336

Characteristics of Games

  • Type: Book
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  • Published: 2012-08-24
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  • Publisher: MIT Press

Characteristics of Games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. Today's game designers may find sol...

Game Play
  • Language: en
  • Pages: 264

Game Play

The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment. The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in ...

Rules of Play
  • Language: en
  • Pages: 672

Rules of Play

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Understanding Digital Culture
  • Language: en
  • Pages: 264

Understanding Digital Culture

  • Type: Book
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  • Published: 2011-02-09
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  • Publisher: SAGE

"This is an outstanding book. It is one of only a few scholarly texts that successfully combine a nuanced theoretical understanding of the digital age with empirical case studies of contemporary media culture. The scope is impressive, ranging from questions of digital inequality to emergent forms of cyberpolitics." - Nick Gane, York University "Well written, very up-to-date with a good balance of examples and theory. It's good to have all the major issues covered in one book." - Peter Millard, Portsmouth University "This is just the text I was looking for to enable first year undergraduates to develop their critical understanding of the technologies they have embedded so completely in their ...

Mathematical Reviews
  • Language: en

Mathematical Reviews

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

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Eurogames
  • Language: en
  • Pages: 262

Eurogames

  • Type: Book
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  • Published: 2012-08-16
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  • Publisher: McFarland

"This book chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. This innovative work highlights a popular alternative trend in the gaming community"--Provided by publisher.

The Oxford History of Board Games
  • Language: en
  • Pages: 386

The Oxford History of Board Games

For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily, while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - as vital to a ...

A history of card games
  • Language: en
  • Pages: 361

A history of card games

Imported from the Mamluks of Egypt, card games first hit Europe around 1371 and within ten years had spread like wildfire from Spain and Italy to France and Germany. By 1420, German and Swiss cardmakers were producing packs by the thousands (first by stencil, later by metal engraving) marked with a bewildering array of suits, including hounds, bears, parrots, roses, helmets, banners, and bells. Games proliferated as well, and by 1534, Rabelais could name 35 different card games in Chapter 22 of Gargantua . Today, of course, there are thousands of games, from the universally popular Poker and Contract Bridge, to national manias such as Swiss Jass, German Skat, and French Belote. Now, in The O...

Game Research Methods: An Overview
  • Language: en
  • Pages: 374

Game Research Methods: An Overview

  • Type: Book
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  • Published: 2015-04-14
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  • Publisher: Lulu.com

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.

World directory of mathematicians
  • Language: en

World directory of mathematicians

  • Type: Book
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  • Published: 1998
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  • Publisher: Unknown

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